James Goodman

Getaway Train

Getaway Train was a project made for my Applied Principle Game Art class at SCAD. The goal of this project was to create a scene that tells a story. For this project I took inspiration from the Murder at the Orient Express and wanted to create a Victorian style train car travelling through a winter forest. The story of the scene follows the getaway jewelry heist of the French Crown Jewels in 1792, where The Hope Diamond was stolen. Through this piece I wanted to use lighting and color to bring forth the warm, coziness of the train interior, in contrast to the cool, silent nature of the winter forest under the moonlight.

Programs Used: Maya, Unreal Engine, Substance Painter, Procreate, Photoshop, Substance Designer

Operation Vesmir

Operation Vesmir is a work in progress project for my Capstone project. Operation Vesmir is a space rogue-lite game where you control a huge battleship capturing sectors and removing resistance to expand the grand Empire.

At the moment this is just a work in progress environment scene created for my Studio 1 project but it will soon be implemented into full gameplay.

(the skybox in the scene currently was not made by me and is not mine and is a placeholder from https://www.spacespheremaps.com/hdr-spheremaps/)

Programs Used: Maya, Unreal Engine, Substance Painter

Masked Out

Masked Out is a game I worked on for Game Jam 2026 with the theme “Mask”. For this game my group and I wanted to create a puzzle, adventure, and stealth game where players solve puzzles by masking in and out different colored objects, and npcs.

In this game I worked on concepts and 3D modeling for the architectural assets, and texturing for the various characters.

Group Members: James Goodman (me), Christopher Walter, Taggert Housewright, Kekoa Sweet, and Wren Mcgreggor

Programs Used: Maya, Unreal Engine, Substance Painter, Procreate, Photoshop

Vanitas Painting

This was a project I made during my Visual Effects Class Digital Materials & Textures where we were tasked with recreating a Vanitas painting from the 17th Century Dutch Golden Age. The painting I chose was called “Still Life with Assorted Fruit, Including Wild Strawberries and Cherries in Two Porcelain Bowls” by Pieter Claesz, a Dutch painter, from 1597-1661.

All aspects of this project was modeled by me in maya, then taken into Adobe Substance Painter to create textures, and finally rendered in Unreal Engine.

Programs Used: Maya, Unreal Engine, Substance Painter

Planet Hopper

Planet Hopper is a game I worked on in my Applied Principles Game Design class at SCAD. In this game players travel from planet to planet trying to outrun a spaceship destroying the planets behind them. Before being able to go to the next planet, players may have to solve puzzles, defeat or evade enemies, or navigate through obstacles in the terrain.

In this game I worked on 3D modeling, texturing, and the UI/main menu

Group Members: James Goodman (me), Riley McMillan, Marley P, Sean Barron, and Chris Kim